Silkroad Online Correspondent Nikole Hines writes this Silkroad Fortress Wars Guide for us here. Now read it.
The Fortress War expansion has been out for over a year, yet I know that how exactly a successful takeover works is one of the biggest stumbling blocks to the transfer of control from one guild to another. Silk Road Gold War is one of my favorite features, despite the awkward time, because how can you go wrong with two hours of straight group PvP? So bring your love of bashing the opposition, 'cause there are a lot of steps to go through between signing up to fight and being the holder of the fortress.
Preparations:
First, you need to get prepared. Signing up at the fortress administrator in Jangan is merely the beginning. You will need to buy a few supplies and organize your guild as well. Make sure you give fortress positions to people who are going to be there. If you gain control of the fortress, you will need those people to be able to function in order to be able to defend what you have just gained. Also, if you gain the fortress, it can be taken back if there is enough time before the end of the war, so you will need defensive items such as pills, barriers, bombs and repair hammers in addition to a command post. All of these are available at the fortress NPC in Jangan. Buy many stacks of barriers and repair hammers and give them to those who can use them. Buy some Man-hos (White Tigers) also because they are good for defending your command post from low level hammerers trying to destroy it. Every guild leader in your union can use them.
Make a plan. Have everyone get partied up and meeting in the same places. Make sure every single one of the guild leaders in your union has a command post and some Man-hos. The teleports open promptly at 19:00 hours Silk Road Gold and lasts for two hours. For me on the West Coast, that is 3 AM so there are a lot of people that will not be able to make it from both the US and Europe. Make certain that the people who are there are the one's that have Silkroad Fortress War positions. You don't want to be the guild that holds the fortress for 10 minutes because you weren't organized enough to keep it! You only have 15 hammerers per guild so make SURE those are the people who are there and ready to get to work.











You are here: 

Copyright © 2007-2009,